A Singapore Social Enterprise

Category: Game Dependency


  • Parenting Challenge Workshop: Communicating & Engaging Gaming Youths at Home through Role Play 2023

    We are pleased to have our Parenting Challenge Workshops as part of the Digital for Life Festival 2023. This 2-hour workshop is a follow-up to our Parents Webinar: Understanding Games, Gamers and Game Addiction. During the Webinar, communication strategies and theories on games and gamers were introduced. The application of the strategies and theories in…

  • Parents Webinar: Understanding Games, Gamers and Game Dependency 27 May 2023

    Event Info 活动信息 Date: 27 May 2023 (Sat) Time: 8.30am – 11.30am (Singapore Time)Cost: FreeVenue: Zoom WebinarRegistration Link: https://bit.ly/UGGG2023 (Registration opens at 4pm on 28 April 2023) NOTE: A unique zoom link will be emailed to you to join the webinar. Please sign up using the email address you use for your Zoom account. Otherwise you…

  • Parents Webinar: Understanding Games, Gamers and Game Dependency 12 Nov 2022

    Event Info 活动信息 Date: 12 Nov 2022 (Sat) Time: 9.00am – 12.00pmCost: FreeVenue: Zoom Webinar NOTE: A unique zoom link will be emailed to you to join the webinar. Please sign up using the email address you use for your Zoom account. Otherwise you might have problem logging into the Zoom webinar as the zoom links…

  • What is Gaming Addiction?

    A Gaming Addict. We often hear this label being used to describe someone who is playing video games excessively. While everyone has their own take on how much is considered excessive, many can agree that the line is crossed when real life priorities are neglected. For some, this may mean skipping school, avoiding social activities,…

  • Parenting Challenge Workshop: Communicating & Engaging Gaming Youths at Home through Role Play May 2022

    This 2-hour workshop is a follow-up to our Parents Webinar: Understanding Games, Gamers and Game Addiction. During the Webinar, communication strategies and theories on games and gamers were introduced. The application of the strategies and theories in a real-life family situation is not easy. Role play is a good tool to help contextualize the strategies…

  • Parents Webinar: Understanding Games, Gamers and Game Dependency 21 May 2022

    We are running the 5th edition of our Parents Webinar: Understanding Games, Gamers and Game Dependency this year! We are thankful for Tencent’s support to be able to make this webinar free for all.  In 2020, we had 2765 Singapore secondary school students complete COMEBACK’s Game Dependency Test. 19.4% of the students have game dependency,…

  • Parents Webinar: Understanding Games, Gamers and Game Addiction

    In 2020, we had 2765 Singapore secondary school students complete COMEBACK’s Game Dependency Test. 19.4% of the students have game dependency, with 4% being significant. This means that one out of five teenagers in Singapore have some form of disruptions in their lives related to gaming. To read the full report, go to https://www.comeback.world/2020/10/08/game-dependency-in-singapore-secondary-school-students-2020/ Games…

  • My First Experience with a Gacha Game

    Recently, there were several  articles about loot boxes and how it can be addictive to players: https://www.straitstimes.com/singapore/primary-secondary-school-students-may-be-taught-dangers-of-loot-boxes-in-games-from-2021  https://www.straitstimes.com/singapore/what-loot-boxes-in-video-games-are-and-why-they-can-be-as-addictive-as-gambling  https://www.straitstimes.com/tech/teaching-about-loot-boxes-long-overdue  https://stories.nws.ai/1288493254/can-loot-boxes-be-as-addictive-as-gambling/#0  “What exactly are loot boxes?”  Loot boxes are in-game mystery boxes which may contain desirable in-game items such as strong weapons, beautiful costumes and rare characters. It is usually not possible to buy or trade…

  • Game Dependency in Singapore – Secondary School Students 2020

    Introduction Game dependency refers to a situation where gamers become dependent on games, engaging in a gaming lifestyle that disrupts some areas of their lives. Some areas of disruption include relationships, school or work performance, and personal health. The National Institute of Education (NIE) conducted a study¹ in 2010 on pathological video-gaming rates in Singapore,…

  • Gaming OR Studies – Motivations of an Achiever

    It is commonly believed that people get addicted due to the exhilarating nature of games. While video games are certainly arousing, my personal experiences seem to point at the cause of something deeper. Take it from me; after all, I used to be described as a ‘game addict’ by my own parents. My Gaming World…