Frequently Asked Questions
COMEBACK is used to describe a turn around to win a game even though the situation in a game was very bad without hope of winning.
To some gamers and parents, the battle with games may feel hopeless, i.e. games are winning, where you missed opportunities in life without a chance of winning. COMEBACK trains gamers to have mastery over games for a comeback in life. All hope is not lost.
The one who holds the control is the master. Game dependency occurs when the control of the gamer is given over to games. When games have the upper hand, the gamer’s reactions are controlled by the game. Such gamers find it almost impossible to not game and games become the master of their lives.
When a gamer has mastery over games, saying no to games is an exercise of dominance which requires inner strength that can be built over time.
World Health Organization at the 11th Revision of the International Classification of Diseases (ICD-11) defined Game Disorder as a pattern of gaming behavior. “For gaming disorder to be diagnosed, the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months.”
Under DSM-5 by American Psychiatric Association, for Internet Gaming Disorder to be established, at least five of the following criteria needs to be met within a year:
- Obsession with Internet games
- Withdrawal symptoms when not playing Internet games
- A build-up of tolerance–more time needs to be spent playing the game
- The person has tried to stop playing Internet games, but has failed to do so
- The person has had a loss of interest in other life activities, such as hobbies
- A person has had continued overuse of Internet games even with the knowledge of how much they impact a person’s life
- The person lied to others about his or her Internet game usage
- The person uses Internet games to relieve anxiety or guilt–it’s a way to escape
- The person has lost or put at risk and opportunity or relationship because of Internet games
Most gamers are not addicts based on the criteria above yet much disruption to lives can be experienced when one or a few of the criteria are met. COMEBACK wants to help you gain mastery over gaming by minimising losses at an earlier stage.
To stop playing games completely in this present world is not a practical goal. Games are an integral part of our lives, especially with the fast advancement of technology. Instead, we choose to build your inner strength and power to have mastery over games. This means that you are able to say no to games when you need to.
To answer this question, we will refer to the two previous questions.
We acknowledge the effectiveness of “cold turkey” from games. Yet, most gamers are not at the point of addiction as defined before. Instead of a drastic measure, we can first take a gradual approach for you to build stronger inner strength incrementally.
Practically speaking, to do a residential program in Singapore is very costly too. We will like to provide a more affordable and effective option.
COMEBACK Program is paused due to COVID. Follow our social media for the start of the program when situation stabilises. Meanwhile, our personal consultation services are available.
|Onsite Hourly Rates||Offsite Hourly Rates|
$190 (office hours)
$250 (after office hours)
|Chief Psychologist||$250 (after office hours)||$330 (after office hours)|
All consultations are by appointment only. Please contact us via the contact form and we will get back to you within one working day.
Off-site consultations are held in prearranged venues like home, school, hospital, cafes, gaming arenas, etc.
On-site consultations with Chief Psychologist are conducted at 360 Orchard Road, International Bulding, Singapore 238869
Office Hours: Mon-Fri 10am-6pm
After Office Hours: Days and time outside of office hours stated above.
- 15min past the hour additional $40
- 30min past the hour additional $80
- After 30 minutes into the hour, the full hour rate is charged.
The Game Dependency Test takes about 10min to complete.
The Interview Assessment will not take more than 30min.
The 6-Sessions of COMEBACK is about 30 hours in total. Sessions 1-4 are 3-hour sessions each. Sessions 5 and 6 are full day sessions.
COMEBACK is based in Singapore. The six sessions of COMEBACK will be held at different locations depending on the nature of the activity of the session. Upon signing up, we will provide details of the locations.
If you do not live in Singapore and will like to participate in COMEBACK, you are welcome to sign up. As COMEBACK is not a residential program, you will need to make your own arrangements for travel & accommodation, including visa into Singapore if required. If you need clarifications, you can contact us and we will be happy to help you.
COMEBACK is conducted in English. Participants need to be able to understand and speak English to be part of the program.
The minimum age for participants of COMEBACK is 13 years old. There is no maximum age limit.
Priority will be given to those who have game dependency to be enrolled in COMEBACK. We welcome you to join us if there is vacancy. Be prepared that your confirmation of enrollment will be last minute or late.
We understand the importance of support from your loved ones. The encouragement and support from your family and friends are key to your success in making your comeback. During COMEBACK program, we do not encourage accompanying parents or friends to be present. Your family and friends emotional and moral support is always with you even when they are not physically present during COMEBACK.
COMEBACK is designed to allow many touch points in the context of a community so that you are not fighting to gain mastery alone. This is generally more enjoyable and fun than a one-to-one session.
We will recommend personal one-to-one consultation session(s) with a counsellor or psychologist when necessary. These sessions will be an additional cost on top of COMEBACK fees. We do not want to add this cost into COMEBACK when not everyone needs this service.